Wednesday, September 19, 2007

Loot Musing

Regarding Galo's comment on my last post:

"Seems to be a common thing in the endgame progression, people getting tired of all the endless runs. Over and over to get that piece of gear they need.

You'd think Blizzard would make it so players be able to do a complete run maybe like 3 times and get all your gear through some means. Than to have people getting burned out in the end from the endless tried night after night."


Wonderful though that would be, it would completely fluff up Blizzard's model. Although they can't officially admit it, repetetive grinding is a part of the game, wether it's instance drops, reputation, honor/arena points, or crafting materials. The more incentive you have to come back and keep playing, the more money they get.

What I hope for in 2.3 (if/when it ever gets here) is for more Badge of Justice rewards that bridge the item gap between normal level 70 blues and Kara/ZA level drops. It'd be nice if, for example, despite not being able to get Nightbane to drop his chest after a couple of dozen clears, I'd then be able to use the badges earned from those clears to buy a better chest (even if it isn't quite as good as the one from NB).

We'll see what happens. Blizz has made some steps towards reducing the random factor of loot by replacing the Tier armor peice with tokens that multiple classes can use.

1 comment:

Ardent Defender said...

"What I hope for in 2.3 (if/when it ever gets here) is for more Badge of Justice rewards that bridge the item gap between normal level 70 blues and Kara/ZA level drops. It'd be nice if, for example, despite not being able to get Nightbane to drop his chest after a couple of dozen clears, I'd then be able to use the badges earned from those clears to buy a better chest (even if it isn't quite as good as the one from NB)".


That would be a very nice option in itself as something more workable IMO. A intermediate upgrade on various gear if player not already have the named dungeon drop or better item already. At least you give the players a way to earn upgradable REWARD item of their choice inbetween to earn for all their effort over and over.

How much times does a player have to run a dungeon before a specific item drop or get burned out doing so. Badges for intermediate exchange and item reward be nice every time you kill every boss.