Monday, March 31, 2008

Magtheridon - How The Mighty Have Fallen

Well on Friday, we went and paid Magtheridon a visit for the first time in months. Since we started focussing on TK and SSC, we really haven't paid the big guy much attention. His loot table wasn't that amazing and the fight was annoying enough that we'd spend an hour or so wiping each week before it all clicked (pun unintended) and we took him down. It also required 4-5 decent tanks and 4-5 Warlocks for a smooth attempt, which wasn't always a viable or available raid set-up.

In Patch 2.4, the following announcement was made:

Hellfire Citadel: Magtheridon's Lair

* Many gameplay elements of the encounters in Magtheridon's Lair have been changed to decrease their overall complexity and difficulty.

On top of this, they buffed his loot in a few ways and I think we were curious to see how it went.

It took us half an hour from the first trash pull to standing over his corpse.

The changes appear to be as follows:

* There's a hard cap of one Infernal per Channeller.
* The Channellers hit for much less damage
* The Mind Exhaustion debuff now only lasts for 30 secs. No need to rotate clickers if things go well.

I'm not 100% sure, but I think the Cave-in damage has been reduced as well. The overall effect has been to change Magtheridon from a "Retard Check" in the words of some to just plain Retarded. He does everything but lie down for you and give epics.

That said, CD will probably go an farm him once a week just because. I'm curious about how it'll go with a bunch of T4/Kara-level alts as opposed to the T5-level mains who went there this week.

1 comment:

Admin said...

We're going to have a peek on Wednesday - looks like I'll be tanking (not bothering to respec back to holy after having to tank ZA last night), and if they hit less hard it should be easy as last time I tanked a channeler I was holy spec in PvP gear. >.<

WTB tanks who can be arsed to do stuff instead of respeccing a healer who doesn't have a clue what she's doing.