Tuesday, May 29, 2007

Zerging FTW!

Last night I did four instance runs with Ulu, each of which averaged one hour in length.

We started with a Shattered Halls run with a Mage, Shaman, Priest and DPS Warrior and we cleared the place in under an hour. Ulu would charge the mobs, use Consecrate to get the entire group's attention on him, then the rest of the group would nuke them down. Totally smooth run thanks to our ridiculously good healer. Almost no deaths and Ulu got a nice trinket.

We were on a roll, so the entire group then went on to Black Morass to get the last part of the Shaman's Karazhan attunement (and also to help Ulu complete a quest). We did the entire instance in half an hour with no deaths, which was incredibly nice. Unfortunatley, due to the crappy droprate, Ulu only got 8 of the 10 quest items he needed. He'll need to go back again at some point.

After that, the Priest and Warrior left, so we got a Hunter and another Priest from Surprised Survivors and went back to Shattered Halls for another zerg. This Priest was a little less experienced than the previous one, so things didn't go quite as smooth. Still, within an hour we were standing at the boss and we took him down without an issue. This time Ulu got some gloves from the Paladin set.

At that point we decided to push our luck and go for a final SH run. The Shaman backed out this time and we got a Warlock in his place. The run was less nice, we were all tired and the server was starting to lag. Still, we got there and got him down in a little over an hour.

At the end of play, Ulu needs 900 rep for the Honor Hold heroic key and 1.8k rep for the Lower City heroic key. Once he has these, I imagine he'll only go back to those instances to help friends. He has most of his drops from the regular instances, and all that remains of interest to him are Heroics and Raids.

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