Saturday, March 07, 2009

Hi, I'm Space Goat!

Well here it is, the much-threatened rebranding.

Drawing on one of the greatest television shows ever as inspiration for the name at least felt right. The content will unfortunately be the same rambling about tanking as a Paladin and running a small guild that I've maintained up until now. I'll try to make it entertaining, but I can promise it'll be self-involved at least!

Well what's there to say? Big changes in the Prot field promised in 3.1.

Divine Guardian is going the way of the Do-do, and it looks like we're getting something similar, Divine Sacrifice as an 11 point talent. The big difference is it isn't tied to Divine Shield so it'll allow us to use this ability whilst keeping aggro.

Why would we want a talent that makes us more damage? Well say you've got a fight where the boss damage is relatively insignificant, but the raid damage adds up (Loatheb springs to mind) then it's a way to absorb some of the damage. Another example would be a boss where you only tank him for part of the fight, like Hydross in SSC.

It's certainly going to give us some unique utility in 3.1, but I don't think (as the Chicken Little brigade may claim) that it's going to make us into off-tanks.

I'm also interested in the new Glyph of Divine Plea that offers 3% damage reduction when DP is up. I wonder if that, combined with the new Guarded By The Light (50/100% chance to refresh DP's duration when you hit a target) is intended to replace Blessing of Sanctuary. It feels a little clunky, but it could be what's on the dev's mind, which concerns me.

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