Wednesday, October 03, 2007

Parting thoughts.

Replies to yesterday's comments:

@Galo:

Yeah, the endgame can get a bit tiresome, although with the impending introduction of a second 10-man raid instance, it seems that there's a lot for the casual raider still to do. As a tank though, I find it pretty much impossible to be casual. Tanking is a continuing race to keep your gear as close to the cutting-edge as possible. If the tank can't take the pummelling, then it doesn't matter how good the rest of the raid is.

@Andrew

Where are you?

@BB

I've missed playing with you too dearie. CD ain't the same these days. Ah well, I'm sure I'll be back on ER in a week or two.

On a different note, I made a post after trying to explain crushing blows and gear optimisation to another potential Tankadin recruit.

As I've mentioned there, as well as here in the past, it's mind-boggling the amount of maths and theorycraft required to play an effective Tankadin at a raiding level. I personally don't mind it, since build analysis, min-maxing and gear optimisation fit my personality quite well after eighteen years of RPGs. For someone without those tendancies, I can't imagine how they cope.

1 comment:

Ardent Defender said...

Yeah i know, a tank is only as good as his gear and the gear helps to make a better tank.

I remember that Math one in a blog i did, why playing a paladin require so much math. Its like trying to fly a space shuttle with all kinds of buttons for all kind of things and all the mechanics involed. Getting the right gear to make that thing fly better.

Anyway because you blog we learn all kind of stuff, that only makes us who read hopefully better.